We reach the city, which is surrounded by both the Army Camp we had previously encountered and refugee camps that had sprouted up since we had left the city. Our intrepid band approaches the Army camp to request an audience with Zarash the Younger. We are informed that Zarash is currently unavailable. We also notice that the Army camp is significantly smaller than it was when last we were at the city.
We are escorted into camp and given audience with Lt. Manush, who is currently in charge. The party is informed that the King has died, and Zarash was recalled to the capital to restore the peace. In his absence, a group of monotheists have taken over the city and implemented religious law. Members of all other sects are considered heretics and are being dealt with wather woughly.
The Monotheists are led by Saverol, who’s a bit of an obstructionist prick. All negotiations with him have failed. He will not let the refugees or the army into the city. The Army is not letting anyone out. Both sides are at a standstill. Lt. Manush is afraid that neither the army nor the refugees will be able to withstand the approaching Ghoul forces if they are forced to remain outside the city walls, but Saverol will not cooperate. Manush would like our merry band to enter the city by stealth and remove Saverol, alive if at all possible. Manush would prefer to be able to trot him out in a show of good faith when she negotiates with the sect the following day.
Saverol is described as a man in his 40s with a funny haircut and fancy robes. That shouldn’t be too hard to find. He is also known to perform rites in the city’s main temple daily before dawn. The Monotheists have made their headquarters here. He apparently does not have the full support of all the members of his sect, and a plan has been hatched to make sure he is alone when he arrives to perform rites in the morning.
We are given a guide and make way for a storm drain at the city’s edge. Coggen takes the lead and is surprised by a slime. In a fit of good sense and maybe a little light screaming, he removes his armor and watches in dismay while the slime dissolves his armor into useless shit. Everyone reminds him that had he not removed his armor, he would likely be dead, but that is small consolation. The party is on the alert for slimes and manages to avoid any further encounters.
Further up the passage, the party encounters a blockage in the tunnel. Being force topside, we make our way to the next storm grate. Orion opts to take the plunge first. Bad luck that, because he is immediately faced with an otyug. The rest of the party tries to help from above, since we’re all far too cautious. Finally the rest of the party jumps into the stormdrain, as a guard calls out for everyone to stop. The party makes it into the tunnel and put the beat down on the otyug, which runs away. The party continues to the temple complex.
Play is suspended until the following week.